3D Art:Our 3D artists, Tanner, Nick, and Wilson, have been working on textures and quad drawing our characters so that Unity could run them well. All sorts of assets were also made such as: The Egg, The Soldier Character, An Improved Shangwengela, The Queen, all the weapons, accessories for The Shenagwengela and the textures for all of them. They used Maya, ZBrush, Substance Painter, and Substance Designer. Tanner was also rigging and animating but we decided to resort to Mixamo as we has a very large list of animations that we needed to do. 2D Art/UI:Penny and Sage have been hard at work on the UI! Tons of Photoshop, Illustrator and Unity. By the end of the day we already had some buttons in Unity and UI was nearly done. Penny also created swatches. Just some splash screens left. Sound:
Ben, our sound engineer, has also been hard at work he Hive, War, and a Spy theme. He brought instruments in an everything! Engineering:Our Engineers have been working on improving each mini game. Peter have been working to fix all the issues with the spy scene, Hayden has been working on the builder scene, and Joe has been improving the AI in the war scene. Joe has also been working with Tanner to implement animations and parent weapons to the animations. Ethan has been working on the scavenger mini game. His biggest challenge has been to make the player aware that the Junkyard (where the scavenger mini game takes place) has reset so they can collect more supplies without text. Production:Lucas (me) has created a system a system for files. All files that are not considered complete are uploaded to the Trello and then the complete files get on google drive so they are easily accessible. I also have been helping art a bit to make sure that the art team’s development can run smoothly. I also have been announcing major tasks and goals for the day so that everyone is on the same page. Sage has been overlooking the UI system development.
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